![]() MyMeta GTA, though, will have a straightforward NFT integration. Minecraft has already adopted heaps of the Enjin multiverse tokens, for example, and my MyMeta MMO will adopt them. There will be many NFTS that can be usable in both. So my MyMeta Minecraft and my MyMeta MMO will share a lot of the same assets, NFTS. How will these games share the same economy to an extent? ![]() Beings are fully 3D with trillions of unique characteristics that could breed them a trillion times and still never come up with the same meta beam. Breed your axies together, and then the children take on the parents’ traits. It will have meta beings that can be bred together, kind of like Axie Infinity. We’ve also built a custom-developed game called my Meta MMO, and it’s just looking incredible. This is where we integrate the tech stack into Minecraft and GTA library, create our own servers and integrate the tech stack into them. We’re building our games first, so we’ve already made and launched MyMeta Minecraft. So, of course, we hope to see hundreds and thousands of games on there one day. So MyMetaverse is a platform that any game developer can adopt. Over the next few months, you’re going to see a lot of good news coming. It takes some experimentation and that’s why we’ve been working for so many years to try to get everything right. We’re doing things that have never been done before. We’re all just working together, pushing forward, trying to innovate. So we probably have about 15 full-time staff and 15 part-time, give or take. How many people are working full-time at MyMetaverse? So the vision is that we onboard a bunch of developers and new users into the ecosystem, and once they’re there, we can start to experience the interoperability of games and being able to move through multiple games and have the same assets playable in multiple games and also have quests that run through multiple games as well. And they have all of this full tech stack available to them, including out-of-the-box game mechanics.ĭevelopers can plug in our API, use all of those tools, and have a lot of the hard work done. On top of that, developers can easily plug these tools in. And, for us, it’s to take on board like mainstream users into the ecosystem. It has an account where we can drop the items and has a withdraw button where you can move the items to your non-custodial wallet. YĪnd then, of course, you withdraw it once you realize how important it is to have a fully decentralized non-custodial wallet at your fingertips. ![]() ![]() Kind of like how Coinbase and Binance work. Yet they can start playing games and let the NFTS drop into their account, like immediately. It runs a fully custodial wallet, so players don’t have to learn what a seed phrase is and what a private key is. So on the surface, as a player, you can jump on there and have a look at all of the games available. So my metaverse is a metaverse explorer: an App store and a games library for NFT experiences. So we’ve decided to build our own games and make sure that we could show other developers how to adopt NFTS, and hopefully, they use MyMetaverse to do it. The current iteration is pretty good, but Minecraft in itself is not a very scalable platform. I want to make the onboarding experience easier for developers and the user experience better for players. How do you design the games to be fun with a sustainable economy so that NFTS doesn’t make the user experience too complicated? When the user experience in a game becomes too complex, the immersion breaks, and we play games to feel good. The more complicated and never-ending side of the problem is how you build game mechanics. The actual technical integration is just one layer of the problem. One thing that I learned was that I’m integrating blockchain into the games is just the first problem. I was still working at Enjin at the time. I started working on my own little Minecraft project back in 2018. How did the idea of my metaverse come up? We’re adding a withdrawal system, the economic system, credit card payments, and the Mint On-Demand system. And we’re also launching a whole bunch of new features to MyMetaverse.io. We’re going to be launching that on the 31st of March. Right now, we’re putting the finishing touches on myMeta MMO.
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